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Heather Wright
Heather Wright
UX/UI Designer & 2D Artist
Irvine, United States

Summary

Making Games & Art & Games that are Art!

Skills

User Interface DesignUI DesignUX DesignConcept ArtIllustrationCharacter DesignUnityUnreal EngineC#

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Adobe XD
Adobe XD
After Effects
After Effects
Figma
Figma
Unity
Unity
SketchBook Pro
SketchBook Pro
Premiere
Premiere
ZBrush
ZBrush
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Rebelle
Rebelle
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Always in Mind
    • Year
      2027
    • Role
      UX Designer, UI Artist
    • Company
      Inevitable Studios
    • Mobile Game
      Taco Hamster Hero
    • Year
      2024
    • Role
      UI Artist
    • Company
      Global Outlier
    • Video Game
      Trust Me, Trust Me Not
    • Year
      2021
    • Role
      Director, Programmer, Scenario Writer, Illustrator, and UI Artist
    • Company
      LCAD Game Art Program
    • Video Game
      Con Crunch!
    • Year
      2020
    • Role
      Director, Programmer, Scenario Writer, Illustrator, and UI Artist
    • Company
      LCAD Game Art Program
    • Video Game
      Cloudfall Chroma
    • Year
      2019
    • Role
      Solo Developer
    • Company
      San Diego Mesa College Multimedia Program

Experience

  • UX Designer, UI Artist at Inevitable Studios
    July 2024 - Present

    - Owned all aspects of UX & UI in the project, including prototype development, system development in C#, asset creation, & Unity implementation

    - Developed a full playable UX prototype in Figma

    - Created a nesting menu system in C#

    - Coded a collectable system in C# for tracking collected objects and instantiating the corresponding views in the gallery

    - Created prefabs with consideration for reusability and minimizing duplicated work

    - Created UI Art assets with a focus on achieving the project’s unique vision

    - Collaborated with a remote team across several timezones

  • Adjunct Game Art and Design Faculty at Rio Hondo College
    January 2026 - Present

    - Developed a curriculum to introduce students to core game design principles, such as Mechanics, Motivations, Feedback, Mental Models, and more

    - Introduced students to the basics of Unreal Engine, with a focus on playable prototypes with Blueprints

  • Part-Time Adjunct Game Art Faculty at Laguna College of Art & Design
    October 2025 - December 2025

    - Developed lessons that introduced students to game development in Unity Engine, including importing assets, UI in the Canvas system, and a basic introduction to C# logic

  • UI Artist at Global Outlier LLC
    June 2023 - May 2024

    - Lead UI development on the project as the sole UI Artist in the studio

    - Created UI Art assets, including 9- and 3-sliced frames, icons with various levels of visual complexity, & in-game sprites

    - Directed other visual artists in asset creation, with a focus on readability and functionality in a mobile game context

    - Built, implemented, & skinned the majority of the game’s screens, including the HUD, settings, main menu, store, & a variety of special event and meta progression menus

    - Engineered solutions in a C# codebase to add functionality and fix bugs related to UI display

    - Worked with team members in all disciplines to design and implement features for monetization & gameplay

    - Championed features that I believed would improve the gameplay experience, and ultimately implemented them to positive response

    - Maintained features in a live mobile game, while working to constantly improve the underlying architecture of the interface