Making Games & Art & Games that are Art!
- Owned all aspects of UX & UI in the project, including prototype development, system development in C#, asset creation, & Unity implementation
- Developed a full playable UX prototype in Figma
- Created a nesting menu system in C#
- Coded a collectable system in C# for tracking collected objects and instantiating the corresponding views in the gallery
- Created prefabs with consideration for reusability and minimizing duplicated work
- Created UI Art assets with a focus on achieving the project’s unique vision
- Collaborated with a remote team across several timezones
- Developed a curriculum to introduce students to core game design principles, such as Mechanics, Motivations, Feedback, Mental Models, and more
- Introduced students to the basics of Unreal Engine, with a focus on playable prototypes with Blueprints
- Developed lessons that introduced students to game development in Unity Engine, including importing assets, UI in the Canvas system, and a basic introduction to C# logic
- Lead UI development on the project as the sole UI Artist in the studio
- Created UI Art assets, including 9- and 3-sliced frames, icons with various levels of visual complexity, & in-game sprites
- Directed other visual artists in asset creation, with a focus on readability and functionality in a mobile game context
- Built, implemented, & skinned the majority of the game’s screens, including the HUD, settings, main menu, store, & a variety of special event and meta progression menus
- Engineered solutions in a C# codebase to add functionality and fix bugs related to UI display
- Worked with team members in all disciplines to design and implement features for monetization & gameplay
- Championed features that I believed would improve the gameplay experience, and ultimately implemented them to positive response
- Maintained features in a live mobile game, while working to constantly improve the underlying architecture of the interface